I am a second year master’s student at Carnegie Mellon University’s Entertainment Technology center with a focus on Game Design. I spend a lot of time studying level and narrative design in games.
I have worked on two major projects as a designer and programmer. I have shipped 3 mobile titles as a VR game designer and programmer.
As a designer I like to keep heavy focus on documentation, prototyping, playtesting and iteration. My 3D art and computer science background allow me to understand and solve pipeline challenges efficiently.
I like to write about game design and play action adventure games in my free time.