This is what I look like.

This is what I look like. Maybe thinner and older…

 

Curious? read on…

I am a senior level and combat designer with over 7 years of experience in AAA game development. I graduated from Carnegie Mellon University’s Entertainment Technology Center in 2019 with a concentration in Game Design. I specialize in level and combat design in games. My undergraduate specializations are in 3D art and Computer Science.

Until recently, I worked at Sanzaru Games, a VR game development studio at Meta, as a Level and Combat Designer. At Sanzaru, I have shipped Asgard’s Wrath 2, the largest VR game in existence, on the Meta Quest 2 and 3 headsets as a level and combat designer. At Sanzaru I have also worked on two shelved titles in the same capacity.

Previously, I shipped God of War Ragnarok for Sony PlayStation 5 as a member of Sony Santa Monica Studios in the role of a Collision Designer in the level design team.

I have also shipped three mobile titles working as a VR game designer for an AR/VR games studio.

In my free time, I like to write about game design and play action adventure games. Assassin’s Creed, Spiderman and Halo are my favorite game franchises.

Some of my favorite games are Marvel’s Spider-Man and Horizon Forbidden West.