Level 9 - 02_edited.png

COMbat spaces

GOAL:

To create different combat spaces with porous walls and focus on different types of cover interaction..

Learnings:

  1. Create engaging combat spaces using low and high covers

  2. Use of porous walls to create different fronts

  3. Concept of front vector

  4. Creating strategic contrast based on the density of cover objects

  5. Creating comfortable and juicy flanking paths

  6. Concept of backboards

  7. Use of landmarks and unique shapes to guide the player through a rat maze world.