THE SLIMES

The Slimes is a VR game created by team Olympia for their client EA Maxis. The game takes inspiration from Maxis titles like SIMS and Spore; giving players god-like powers and unique forms of environmental control in a slime themed world.

ROLE: Lead Game Designer

TEAM: 6 Members DURATION: 5 months

PLATFORM: Vive, Leap Motion TOOLS: Unity

CLIENT: EA Maxis

CONTRIBUTIONS TO the project:

  1. Led a team of three designers to develop the project.

  2. Set up a design framework including design pillars to help make feature decisions.

  3. Iterated on feature designs based on rigorous playtesting.


PROJECT BRIEF:

We worked on this project with a few members of the EA Maxis Studio. The idea was to make a polished VR game in a few months that took inspiration from EA Maxis games like SIMS and Spore.

As a team, we decided on exploring the theme Slime.

Full PLaythrough:

On the right is a video of the full playthrough by our faculty advisor Carl Rosendahl.

Game features:

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